Speed server reset

17/05/2010

People of Dolumar, hear my words!

In order to bring some more fun into the game, we have decided to reset the speed server soon. During the next week we will work hard on fixing any bugs that are still in the current version of speed and we will also try to push a few features in there as well.

We will take the current version of the game offline at the 26th of May at noon. At that point we will take a snapshot of the ranking and declare a winner (wonder who that will be). At around 10pm the same evening, the new server will be launched.

On a side note, we will be resetting the test server as well (somewhere in the next few days).

Any questions / remarks are welcome in the forum.


A bunch of fixes

11/04/2010

We are pushing a bunch of fixes to speed today. These changes fix the weird battle reports that some of you have seen (more slots in the report than in the attack screen) and also makes the battle reports more readable.

There are a few changes to gameplay as well. When a portal spell cannot find a suitable target, it will now simply say so instead of casting on an "invalid target". That means you also don't have to pay the cast costs if no valid target is available.

Another change is that all support troops are now withdrawn from your allies when you enter vacation mode.

Let me emphasize again that all bugs should be reported as soon as possible. Abusing a bug will result in a ban.


Bug in battle reports

19/03/2010

Some players might have noticed that there was a small battle report bug on speed. The battles where fought correctly, but the reports where all wrong.

In order to fix this bug, we had to break previous reports. That means that old reports will now look weird, but new reports will be right.

Please remember that all battles were fought correctly, it's just the reports that were wrong.


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